Without seeing more than a few screenshots, you might think Wildstar is a new IP from Ratchet & Clank developer Insomniac Games. It’s colorful and cartoony enough to sit alongside the same catalog as Spyro, but this is no casual free-to-play MMO, which may be the reason it didn’t do as well as expected sales-wise.
If you like Blizzard games, such as World of Warcraft, Wildstar will undoubtedly quench your thirst since many of its developers at Carbine Studios came from the beloved Activision Blizzard studio.
While it wasn’t exactly the “next evolution of the modern MMORPG” that Carbine wanted it to be, Wildstar holds its own as a traditional MMO with challenging and unique PvE content that, before launching as a free-to-play title, had a unique subscription model based on actual player progress – along with beautiful stylized graphics.
In 2003, Icelandic developer CCP Games unleashed unto the world Eve Online, an immersive and in-depth “sci-fi experience” that would eventually garner the attention of well over 500,000 players. Eve Online is unlike any game in its category, thanks to the vast range of activities to take part in as well as its (appropriately) out of this world in-game economy.
Unfortunately, the Eve Online player base has been on the decline since 2013. It should come as no shock that as time goes on, fewer and fewer gamers are interested in paying a subscription fee for a glorified space sim with a steep learning curve. As of the Ascension update, which released in November 2016, Eve Online has gone free-to-play – at least to an extent.
The new ‘alpha clones’ system featured in Eve Online is similar to the “unlimited free trial” featured in World of Warcraft. You can still engage with other players in mining, piracy, manufacturing, trading, exploring and combat, but certain skills will be off-limits. As long as you don’t mind finite access to some of the game’s most lumbering ships, Eve Online won’t cost a cent.